Skip to main content

Posts

Multimedia Goldmine: A Comprehensive List of Video Assets for Developers and Streamers

Here is the cloud-stored videos readily available for your multimedia needs. copy-paste the url to view the content 1. Big Buck Bunny Description: Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When three rodents rudely harass him, something snaps, and the rabbit ain't no bunny anymore! In the typical cartoon tradition, he prepares the nasty rodents a comical revenge.   Video Link: [Big Buck Bunny] (http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4) 2. Elephant Dream  Description: The first Blender Open Movie from 2006.    Video Link: [Elephant Dream] (http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4) 3. For Bigger Blazes Description: HBO GO now works with Chromecast—the easiest way to enjoy online video on your TV.  Video Link: [For Bigger Blazes] (http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ForBiggerBlazes.mp4) 4. For Bigger Escape Description: Introducing C
Recent posts

Video display in Imgui using C++ and ESCAPI

To create an application that can view the webcam using ImGUI, C++, and ESCAPI, you can follow these steps: Install the required libraries and tools: You will need to have the ImGUI, C++, and DirectX11 libraries and tools installed on your system in order to build the application. You may also need to install additional libraries or tools that are required to access the webcam and capture video frames, such as the Microsoft Media Foundation library or the OpenCV library. Set up the ImGUI interface: Use the ImGUI library to set up the user interface for the application. This will typically involve creating the layout for the application's window, as well as any necessary buttons, sliders, or other controls that will be used to interact with the webcam. Initialize the ESCAPI context: Use the ESCAPI library to create a context that will be used to grabbing the webcam video frames. This will typically involve setting up a creating a render target, and initializing any necessary reso

Codec and pixel formats CODEC_ID_MPEG1VIDEO and PIX_FMT_YUV420P

The CODEC_ID_MPEG1VIDEO and PIX_FMT_YUV420P constants are part of the FFmpeg library, which is a popular open-source library for working with audio and video. These constants are used to identify specific codecs and pixel formats that can be used when processing audio and video data. If you are getting an error involving these constants, it could be due to a number of factors. Some possible causes of the error could include: Missing or incorrect include statement: Make sure that you have included the necessary FFmpeg header files in your source code, and that the include statements are correct. For example, to use the CODEC_ID_MPEG1VIDEO and PIX_FMT_YUV420P constants, you would need to include the avcodec.h header file. Linking errors: If you are using a pre-built version of the FFmpeg library, make sure that you have linked your project to the correct version of the library. If you are building FFmpeg from source, make sure that the library was built correctly and that your project

About FFmpeg

Do you know what's common in Chrome browser, VLC media player, TikTok, Youtube, Netflix, Instagram Reels ? FFmpeg is a powerful, open-source, cross-platform library for handling multimedia files. It is widely used for video and audio recording, conversion, and streaming, and is the backbone of many popular media players, video editing tools, and media centers. FFmpeg is written in the C programming language and has a modular design, with a wide range of codecs and filters that can be easily added or removed. This allows it to support a vast array of media formats, including MP3, MP4, H.264, HEVC, and many others. One of the key features of FFmpeg is its command-line interface, which allows users to perform a wide range of operations on multimedia files without having to write any code. For example, you can use FFmpeg to convert an audio file from one format to another, extract the audio from a video file, or even combine multiple audio and video files into a single output file. FFm

Simple ways to add MOOV atom in mp4 file manually

The moov atom is a crucial part of an MP4 file, as it contains information about the layout and structure of the video and audio data in the file. The moov atom is typically located at the beginning of the file, so that it can be read and parsed by a media player as soon as the file is opened. There are a few different ways to add a MOOV atom to an MP4 file: Use a video editing or transcoding software: Many video editing and transcoding tools, such as Adobe Premiere, Final Cut Pro, and HandBrake, have the ability to add a moov atom to an MP4 file as part of the editing or transcoding process. Use a command-line tool: There are several command-line tools that can be used to add a moov atom to an MP4 file. For example, the MP4Box tool, which is part of the GPAC software suite, can be used to add a moov atom to an MP4 file by running a command like this: MP4Box -add input.mp4 output.mp4 Use a programmatic solution: If you want to add a moov atom to an MP4 file as part of a larger process

Image overlay on video using c++ and ffmpeg API

This project is NOT a command line, It is a tool written in C++ that uses the FFmpeg library to overlay an image on top of a video. The tool takes as input a video file, an image file, and the output file name, and overlays the image on top of the video at a specified location and for a specified duration. watch the demo on youtube The tool uses the FFmpeg library to decode the video and image, and to encode the output video with the overlay. It also allows the user to specify the x and y coordinates of the top-left corner of the image, as well as the width and height of the image, in pixels. The tool can be used to add a logo or watermark to a video, or to add other types of visual overlays. To use the tool, the user needs to have FFmpeg installed on their system and available in the system's PATH. The user can then compile the C++ source code and run the resulting executable from the command line, specifying the necessary arguments. source code: https://github.com/abdullahfarwees

Saving the RTP streams from IP cameras or streaming servers - Only theory

  To receive RTP streams from an IP camera and save the feeds, you can follow these steps: Install the required libraries and tools: To receive RTP streams and save them to a file, you will need to have the appropriate libraries and tools installed on your system. In particular, you will need a library or tool that can receive RTP streams and decode the video and audio data, such as FFmpeg or GStreamer. You will also need a tool or library that can save the decoded video and audio data to a file, such as FFmpeg or libav. Connect to the IP camera: To receive RTP streams from the IP camera, you will need to know the IP address or hostname of the camera and the port number that the camera is using for the RTP stream. You can usually find this information in the documentation for the camera or by accessing the camera's configuration settings. Set up the RTP receiver: Once you have the IP address, port number, and other necessary information, you can use a library or tool such as FFm