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Multimedia Goldmine: A Comprehensive List of Video Assets for Developers and Streamers

Here is the cloud-stored videos readily available for your multimedia needs. copy-paste the url to view the content 1. Big Buck Bunny Description: Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When three rodents rudely harass him, something snaps, and the rabbit ain't no bunny anymore! In the typical cartoon tradition, he prepares the nasty rodents a comical revenge.   Video Link: [Big Buck Bunny] (http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4) 2. Elephant Dream  Description: The first Blender Open Movie from 2006.    Video Link: [Elephant Dream] (http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4) 3. For Bigger Blazes Description: HBO GO now works with Chromecast—the easiest way to enjoy online video on your TV.  Video Link: [For Bigger Blazes] (http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ForBiggerBlazes.mp4) 4. For Bigger Escape Descri...

Video display in Imgui using C++ and ESCAPI

To create an application that can view the webcam using ImGUI, C++, and ESCAPI, you can follow these steps: Install the required libraries and tools: You will need to have the ImGUI, C++, and DirectX11 libraries and tools installed on your system in order to build the application. You may also need to install additional libraries or tools that are required to access the webcam and capture video frames, such as the Microsoft Media Foundation library or the OpenCV library. Set up the ImGUI interface: Use the ImGUI library to set up the user interface for the application. This will typically involve creating the layout for the application's window, as well as any necessary buttons, sliders, or other controls that will be used to interact with the webcam. Initialize the ESCAPI context: Use the ESCAPI library to create a context that will be used to grabbing the webcam video frames. This will typically involve setting up a creating a render target, and initializing any necessary reso...

Codec and pixel formats CODEC_ID_MPEG1VIDEO and PIX_FMT_YUV420P

The CODEC_ID_MPEG1VIDEO and PIX_FMT_YUV420P constants are part of the FFmpeg library, which is a popular open-source library for working with audio and video. These constants are used to identify specific codecs and pixel formats that can be used when processing audio and video data. If you are getting an error involving these constants, it could be due to a number of factors. Some possible causes of the error could include: Missing or incorrect include statement: Make sure that you have included the necessary FFmpeg header files in your source code, and that the include statements are correct. For example, to use the CODEC_ID_MPEG1VIDEO and PIX_FMT_YUV420P constants, you would need to include the avcodec.h header file. Linking errors: If you are using a pre-built version of the FFmpeg library, make sure that you have linked your project to the correct version of the library. If you are building FFmpeg from source, make sure that the library was built correctly and that your project...

About FFmpeg

Do you know what's common in Chrome browser, VLC media player, TikTok, Youtube, Netflix, Instagram Reels ? FFmpeg is a powerful, open-source, cross-platform library for handling multimedia files. It is widely used for video and audio recording, conversion, and streaming, and is the backbone of many popular media players, video editing tools, and media centers. FFmpeg is written in the C programming language and has a modular design, with a wide range of codecs and filters that can be easily added or removed. This allows it to support a vast array of media formats, including MP3, MP4, H.264, HEVC, and many others. One of the key features of FFmpeg is its command-line interface, which allows users to perform a wide range of operations on multimedia files without having to write any code. For example, you can use FFmpeg to convert an audio file from one format to another, extract the audio from a video file, or even combine multiple audio and video files into a single output file. FFm...

Simple ways to add MOOV atom in mp4 file manually

The moov atom is a crucial part of an MP4 file, as it contains information about the layout and structure of the video and audio data in the file. The moov atom is typically located at the beginning of the file, so that it can be read and parsed by a media player as soon as the file is opened. There are a few different ways to add a MOOV atom to an MP4 file: Use a video editing or transcoding software: Many video editing and transcoding tools, such as Adobe Premiere, Final Cut Pro, and HandBrake, have the ability to add a moov atom to an MP4 file as part of the editing or transcoding process. Use a command-line tool: There are several command-line tools that can be used to add a moov atom to an MP4 file. For example, the MP4Box tool, which is part of the GPAC software suite, can be used to add a moov atom to an MP4 file by running a command like this: MP4Box -add input.mp4 output.mp4 Use a programmatic solution: If you want to add a moov atom to an MP4 file as part of a larger process ...

Image overlay on video using c++ and ffmpeg API

This project is NOT a command line, It is a tool written in C++ that uses the FFmpeg library to overlay an image on top of a video. The tool takes as input a video file, an image file, and the output file name, and overlays the image on top of the video at a specified location and for a specified duration. watch the demo on youtube The tool uses the FFmpeg library to decode the video and image, and to encode the output video with the overlay. It also allows the user to specify the x and y coordinates of the top-left corner of the image, as well as the width and height of the image, in pixels. The tool can be used to add a logo or watermark to a video, or to add other types of visual overlays. To use the tool, the user needs to have FFmpeg installed on their system and available in the system's PATH. The user can then compile the C++ source code and run the resulting executable from the command line, specifying the necessary arguments. source code: https://github.com/abdullahfarwees...

Saving the RTP streams from IP cameras or streaming servers - Only theory

  To receive RTP streams from an IP camera and save the feeds, you can follow these steps: Install the required libraries and tools: To receive RTP streams and save them to a file, you will need to have the appropriate libraries and tools installed on your system. In particular, you will need a library or tool that can receive RTP streams and decode the video and audio data, such as FFmpeg or GStreamer. You will also need a tool or library that can save the decoded video and audio data to a file, such as FFmpeg or libav. Connect to the IP camera: To receive RTP streams from the IP camera, you will need to know the IP address or hostname of the camera and the port number that the camera is using for the RTP stream. You can usually find this information in the documentation for the camera or by accessing the camera's configuration settings. Set up the RTP receiver: Once you have the IP address, port number, and other necessary information, you can use a library or tool such as FFm...

Overlaying the animated gif logo file on corner of mp4 video using FFmpeg command

  Sometimes, I inspire from some online videos that their logo continiously animated throughtout their length. Hence tried this work and FFmpeg command essentially takes two files as input - mp4 video file and an animated gif, apply various filters and then overlays the gif on the mp4, loops the gif infinitely and saves the final output as mp4 file (without audio). ffmpeg -i input.mp4 -stream_loop -1 -i animals.gif -filter_complex "[1]colorchannelmixer=aa=1,scale=iw*1:-1[a];[0][a]overlay=x='35':y='35':shortest=1" -c:v libx264 -an output2.mp4 Breaking it down -stream_loop -1 - This option tells ffmpeg to loop the gif file indefinitely. -filter_complex - this option is used to specify a complex filtergraph, a chain of filter in a single instance. This complex filtergraph is composed of two filters: a. [1]colorchannelmixer=aa=1 - This filter changes the color channel of the gif file. b. scale=iw*1:-1[a] - this filter changes the scale of the gif. [0][a]overlay=x=...

H264 vs H265

 H.264 and H.265 are video compression standards that are widely used for the recording, compression, and distribution of high-definition video. Both standards are designed to provide high-quality video while using less bandwidth than previous standards, making them particularly well-suited for applications such as streaming video over the internet and Blu-ray discs. One of the main differences between H.264 and H.265 is the level of compression that they offer. H.265, also known as High Efficiency Video Coding (HEVC), is designed to provide higher levels of compression than H.264, allowing it to encode video with the same or even lower bit rates while maintaining the same or higher level of visual quality. This makes H.265 particularly well-suited for applications that require efficient use of bandwidth, such as streaming video over the internet or transmitting video over limited-capacity networks. Another key difference between the two standards is their support for different res...

H265 HEVC - Introduction for beginners

 H.265, also known as High Efficiency Video Coding (HEVC), is a video compression standard designed to provide higher-quality video with the same or even lower bit rates as its predecessor, H.264/MPEG-4 AVC (Advanced Video Coding). It is widely used for the recording, compression, and distribution of high-definition video, and is particularly well-suited for applications such as streaming video over the internet and Ultra HD (4K) and 8K resolution video. The H.265 standard is based on advanced techniques for predicting and encoding the content of a video signal, allowing it to achieve higher levels of compression than previous standards. It uses a technique called block-based motion compensation, in which the video is divided into small blocks of pixels, and the motion of these blocks is predicted and encoded using complex algorithms. This allows the encoder to efficiently represent the motion in a video signal, reducing the amount of data that needs to be transmitted. In addition ...

H264 - Introduction for beginners

 H.264, also known as MPEG-4 Part 10 or AVC (Advanced Video Coding), is a video compression standard that is widely used for the recording, compression, and distribution of high-definition video. It is designed to provide high-quality video while using less bandwidth than previous standards, making it particularly well-suited for applications such as streaming video over the internet and Blu-ray discs. The H.264 standard is based on advanced techniques for predicting and encoding the content of a video signal, allowing it to achieve high levels of compression without sacrificing visual quality. It uses a technique called block-based motion compensation, in which the video is divided into small blocks of pixels, and the motion of these blocks is predicted and encoded using complex algorithms. This allows the encoder to efficiently represent the motion in a video signal, reducing the amount of data that needs to be transmitted. In addition to its use of motion compensation, H.264 als...

Screen-recorder-ffmpeg-cpp - Personal project

The screen-recorder-ffmpeg-cpp project appears to be a relatively small and specialized project that is focused on providing a screen recording utility for Linux systems. It may not be as well-known or widely used as some other open-source projects on GitHub, but it could still be useful for users who are looking for a screen recording solution that works on Linux and uses the FFmpeg library. watch the demo video https://youtu.be/a31bBY3HuxE The screen-recorder-ffmpeg-cpp project is a screen recording utility that uses the FFmpeg library to record the screen of a computer running Linux. The project is written in C++ and uses the GTK+ toolkit to provide a command-line interface recording process. The screen-recorder-ffmpeg-cpp utility allows users to record the entire screen or a specific window, and to choose the audio and video codecs to use for the recording. The utility also provides options for setting the frame rate and bitrate of the recorded video, as well as for choosing the fi...

Wav_Audio_player_SDL project

  The Wav_Audio_player_SDL project is a simple audio player that is designed to play WAV audio files. The player is written in C++ and uses the SDL (Simple DirectMedia Layer) library to provide audio output and a graphical user interface (GUI). demo video youtube The Wav_Audio_player_SDL utility is a cross-platform application that can run on only Linux. The player provides basic controls for playing and stopping audio file. It does not includes a volume control and a progress bar that shows the playback position, but we have a plan and if time permits, we do it in the future. The Wav_Audio_player_SDL project is open-source, which means that the source code is available for anyone to view, modify, and distribute. If you are interested in using the Wav_Audio_player_SDL player, you can clone the project's repository from GitHub and build it from source. source code: https://github.com/abdullahfarwees/Wav_Audio_player_SDL

how to get frames per second value from video file using ffmpeg c++

  To get the frames per second (FPS) value from a video file using FFmpeg and C++, you can follow these steps: Include the required FFmpeg header files in your C++ source code: #include <libavformat/avformat.h> #include <libavcodec/avcodec.h> Open the input video file using the avformat_open_input() function: AVFormatContext *format_context = nullptr; int error = avformat_open_input(&format_context, input_filename, nullptr, nullptr); if (error < 0) { // Handle error } Find the stream information in the input file using the avformat_find_stream_info() function: error = avformat_find_stream_info(format_context, nullptr); if (error < 0) { // Handle error } Find the video stream in the input file using the av_find_best_stream() function: int video_stream_index = av_find_best_stream(format_context, AVMEDIA_TYPE_VIDEO, -1, -1, nullptr, 0); if (video_stream_index < 0) { // Handle error } Get the FPS value from the video stream's codec context using the...